a fun concept and looks really good, but its just to buggy, every play needs you to do a new game because several menus just overlay themselves after you win/lose, that and transforming takes to long so its difficult to make it to the end and still capture everything
It's a really neat idea, the art is great... but it really is lacking in polish. The final minigame desyncs all the time. The restart button doesn't work at all.
I'd love to come back to this once it's had a bit of extra attention but right now it's a little hard to recommend for anything other than the art.
Wat the amazing project. Do you do all without plugin?
If so, I say bravo and applaud. I already saw the potential in Ghost Hunting, but if I were to say I was very pleasantly surprised, that would be an understatement!!!!
But let's get to the comments.
I like. -I still love your character design. -The direction and the story told in a few images. -Opening cutscene in soundtrack mode. Priceless!!! -Cinematic with sprites. Short but not simple. Real attention to detail. -Original and truly engaging gameplay with instant rewards for the player. -Level design not yet perfected but works very well. -Animated interface and use of images while being careful not to clutter the screen.
Wat the amazing project. Do You all without plugin? Like less:
-I know it's the name, but one minute is too short. Not for the game. That's the concept, and it really sticks to its story. But more so that you can explore everything. A little power-up that slows down time and the ability to explore the entire map wouldn't be bad. -The time between two transformations is way too long in the gameplay.
Bug:
-Just the one when you want to restart a game. I haven't seen any others.
Tip:
I don't know if you're familiar with it, but if you want to go further, you'll need this:
This can help you, for example, with a small script call that will allow you to move the chat window to position it according to your character. But it can help you completely expand your possibilities if you have an open mind. And given your work, I have no doubt that's the case.
Final Point:
I haven't yet fully explored the RPG Maker projects, but if your project is plugin-free, it's one of the best RPG Maker projects of the Jam, without a doubt. Don't worry about what you didn't have time to do. Manage your time, and your opportunities come as the jams progress. Yes, there are small mistakes, but in a jam, that's commonplace. And that doesn't diminish the work or the results.
I don't really know what else to say except that I know why I started following you and why I will continue in the future. I really appreciated your project; I think you've realized that. Don't get demotivated or overwork yourself. Fatigue is the best way to leave rookie mistakes that take hours to find and that could have been avoided with a 30-minute break. Thank you for working on this project, which was far too short, but I really appreciated it. I wish you all the best and hope to see you soon. :D
Yeah, did the game without plugins, I tried to make eventing problem only within the engine itself.
And thanks for the link! I actually used some of the script call, but realized it would take longer time to understand the whole thing for me. But the game will for sure improve at later stage!
Also thanks sm for the encouragement, I'm sure indeed in need of that:)
I will surely work on it! It's just that last month was the new start after a long pause of of my other game's development, I will be finishing the game after the other game's update is released!
fun game, just wish there was an option to pick a bit more time like 3 or 5 minutes to figure out what the hell that part in the back is for. or even getting back there while still collecting a decent amount of mana
It keeps saying "miss" when i do the ending sequence even though I'm doing exactly as it says, pressing V when the thing lands on green, is there something I'm doing wrong?
I think the game has a great concept and beautiful art. Hope you'll fix the restart bug and polish it up after game jam is over. Could see a very rewarding rouge like element to this game.
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I want to like this game but it honestly just fumbles the "Does this game actually function" pass, such a shame.
The art looks really nice, at least. If the worst of the bugs get cleaned up it'd be a solid project.
a fun concept and looks really good, but its just to buggy, every play needs you to do a new game because several menus just overlay themselves after you win/lose, that and transforming takes to long so its difficult to make it to the end and still capture everything
it's very difficult to get through on a phone. I also want to say that the green color is not visible during the summoning phase.
the color change could be a bit faster, given the nature of this game, and of course a few bug fixes, but this game is fenomenal! well done!
This looks great, would love to see more of this.
Show post...
Wow, this looks like a fun little puzzle game with a unique concept! I'm definitely gonna have to check it out when it drops on Steam.
You look like the type of person who'd enjoy this jam: WOW JAM
They have a very interesting platform and are even offering prizes xD
it got bugs but i liked the concept.
I need the cheat mode, my friend
(cancel the timer and automatically obtain unlimited mana)
the game completely break when a round ends
would love if this was a different game without the time limit, just collecting and spending mana for expansion
tbh its kinda to fast to actually enjoy anything
it's so unbelievably peak and i love it
even with the 60 second time limit & the buggy ending, it's a pretty enjoyable game that's kind of straightforward; match the colors and link
i hope you update this game to have more content like more scenarios!!!
It's a really neat idea, the art is great... but it really is lacking in polish. The final minigame desyncs all the time. The restart button doesn't work at all.
I'd love to come back to this once it's had a bit of extra attention but right now it's a little hard to recommend for anything other than the art.
Heyyo thanks for the feedback! The game development was a bit rushed, lesson learned for next time.
The game will be finished & improved in the future so stay tune!
Yo.
Wat the amazing project. Do you do all without plugin?
If so, I say bravo and applaud. I already saw the potential in Ghost Hunting, but if I were to say I was very pleasantly surprised, that would be an understatement!!!!
But let's get to the comments.
I like.
-I still love your character design.
-The direction and the story told in a few images.
-Opening cutscene in soundtrack mode. Priceless!!!
-Cinematic with sprites. Short but not simple. Real attention to detail.
-Original and truly engaging gameplay with instant rewards for the player.
-Level design not yet perfected but works very well.
-Animated interface and use of images while being careful not to clutter the screen.
Wat the amazing project. Do You all without plugin?
Like less:
-I know it's the name, but one minute is too short. Not for the game. That's the concept, and it really sticks to its story. But more so that you can explore everything. A little power-up that slows down time and the ability to explore the entire map wouldn't be bad.
-The time between two transformations is way too long in the gameplay.
Bug:
-Just the one when you want to restart a game. I haven't seen any others.
Tip:
I don't know if you're familiar with it, but if you want to go further, you'll need this:
https://docs.google.com/spreadsheets/d/1-Oa0cRGpjC8L5JO8vdMwOaYMKO75dtfKDOetnvh7...
This can help you, for example, with a small script call that will allow you to move the chat window to position it according to your character. But it can help you completely expand your possibilities if you have an open mind. And given your work, I have no doubt that's the case.
Final Point:
I haven't yet fully explored the RPG Maker projects, but if your project is plugin-free, it's one of the best RPG Maker projects of the Jam, without a doubt. Don't worry about what you didn't have time to do. Manage your time, and your opportunities come as the jams progress. Yes, there are small mistakes, but in a jam, that's commonplace. And that doesn't diminish the work or the results.
I don't really know what else to say except that I know why I started following you and why I will continue in the future. I really appreciated your project; I think you've realized that. Don't get demotivated or overwork yourself. Fatigue is the best way to leave rookie mistakes that take hours to find and that could have been avoided with a 30-minute break. Thank you for working on this project, which was far too short, but I really appreciated it. I wish you all the best and hope to see you soon. :D
Whoaw thanks for the beeg feedback!
Yeah, did the game without plugins, I tried to make eventing problem only within the engine itself.
And thanks for the link! I actually used some of the script call, but realized it would take longer time to understand the whole thing for me. But the game will for sure improve at later stage!
Also thanks sm for the encouragement, I'm sure indeed in need of that:)
Will you be continuing work on this after the jam or will it die here?
I will surely work on it! It's just that last month was the new start after a long pause of of my other game's development, I will be finishing the game after the other game's update is released!
fun game, just wish there was an option to pick a bit more time like 3 or 5 minutes to figure out what the hell that part in the back is for. or even getting back there while still collecting a decent amount of mana
Noted! There'll be some extra mode on post-jam, so stay tune
This game is a lot of fun, but it is very buggy and hard to play.
Thanks! Game's will be finished post-jam so stay tune!
It keeps saying "miss" when i do the ending sequence even though I'm doing exactly as it says, pressing V when the thing lands on green, is there something I'm doing wrong?
like every single time, and even the ending stats say that my summoning missed every single time...
Yes, it still has a visual 'hit/miss' desync, my bad! Bugs & artworks will be finished post-jam
It's an interesting concept, but the second part of the cave is very confusing as to what it's meant for.
The second part was rushed, it was meant to have some explanation once entering the areas, will add this on the full release later!
Devilish ;)
>:)
I think the game has a great concept and beautiful art. Hope you'll fix the restart bug and polish it up after game jam is over. Could see a very rewarding rouge like element to this game.
yeah. Upgrades, people. Upgrades!
For sure! Will finish the whole game after that!
its a great concept would like to see one with a little more allowance to gather the Mana and less issues but otherwise its ok
Heyyo thanks for playin! The game will be improved post-jam so stay tune! :)
I am android (
You can use joiplay